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This heading includes :

(1) Billiard tables of various types (with or without legs), and accessories therefor (e.g., billiard cues, cue rests, balls, billiard chalks, ball or slide type markers). But the heading excludes mechanical counters (roller-type and the like) (heading 90.29), meters which employ a clock movement to indicate the time in play or the amount payable based on that time (heading 91.06), and billiard-cue racks (classified in heading 94.03 or according to their constituent material).

(2) Video game consoles and other electronic games which can be used with a television receiver, a video monitor or an automatic data processing machine monitor; video games having a self-contained screen, whether or not portable; and audio visual games with electronic displays (including vertical models on legs) used in the home or in game arcades, sometimes operated, for example, by coins, tokens or credit cards.
Video game machines whose objective characteristics and principal function are such that they are intended for entertainment purposes (game-playing) remain classified in this heading, whether or not they fulfil the conditions of Note 5 (A) to Chapter 84 regarding automatic data processing machines.
The heading also includes parts and accessories of video game consoles (for example cases, game cartridges, game controllers, steering wheels), provided they fulfil the conditions of Note 3 to this Chapter.
However, the heading excludes :

(a) Optional peripherals (keyboards, mouses, disk storage units, etc.) which fulfil the conditions of Note 5 (C) to Chapter 84 and which enable video game consoles to be connected to other systems (Section XVI).

(b) Optical discs recorded with game software and used solely with a game machine of this heading (heading 85.23).

(3) Tables of the furniture type specially constructed for games (e.g., tables with a draught-board top).

(4) Special tables for casino or parlour games (e.g., for roulette or for miniature horse races); croupiers' rakes, etc.

(5) Table football or similar games.

(6) Machines, operated by coins, banknotes, bank cards, tokens or by other means of payment, of the kind used in amusement arcades, cafes, funfairs, etc., for games of skill or chance (e.g., machines for revolver practice, pintables of various types).

(7) Automatic bowling alley equipment, whether or not equipped with motors and electro-mechanical features.
For the purpose of this heading the expression automatic bowling alley equipment applies not only to equipment where the pins are arranged in triangular form but also to other types (e.g., those in which the pins are arranged in a square).

(8) Skittles and indoor croquet requisites.

(9) Sets comprising slot-racing motor cars with their track layouts, having the character of competitive games.

(10) Dartboards and darts.

(11) Card games of all kinds (bridge, tarot, lexicon , etc.).

(12) Boards and pieces (chessmen, draughtsmen, etc.) for games of chess, draughts, dominoes, mah-jong, halma, ludo, snakes and ladders, etc.

(13) Certain other accessories common to a number of games of this heading, for example, dice, dice boxes, counters, suit indicators, specially designed playing cloths (e.g., for roulette).
The heading also excludes :

(a) Lottery tickets, scratch cards , raffle tickets and tombola tickets (generally heading 49.11).

(b)Card tables of Chapter 94.

(c) Puzzles (heading 95.03).

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